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SMASH STADIUM is a large coin pusher medal game machine that can be played by 1 to 6 people per machine Developed and published by Konami Amusement .. The main feature of this work is "Fever Rush" and "Jackpot Rush", which evolved the physical lottery using pinball bumpers, which was a feature of the company's Spin Fever series . Konami adopted a sideways sliding pusher for the first time since the Fantastic Fever series. There are many unique elements in slots and production, and Konami are trying to differentiate from existing machines. <b>Basic Gameplay</b> There are two ways to insert medals: a medal mode in which medals are fired from the entry hopper as usual, and a credit mode in which medals are stored as credits and fired at any time by pressing the firing button at hand. . The mode can be changed from the menu screen. As with the Fantastic Fever series , medals can be launched from two locations: the upper back of the field and the lower back of the field. The angle of the launch port can be adjusted according to the length of pressing the left and right buttons like Marble Fever . In addition, you can set auto entry on the menu screen, and you can automatically insert medals by determining the number and speed of inserting. When the medal passes through the red-framed chucker marked SLOT START at the bottom of the field , the slot rotates. Up to 10 stocks are reserved, and the odds (number of payouts at the time of winning) increase each time 10 stocks are reserved and pass through the chucker. In the slot stock, there are times when winning is confirmed or with a multiplier that increases the number of winnings by 2 to 10 times. In addition, there is a case where an extra effect that the winning number increases regardless of the odds. There are no fixed variations in this work. Instead, there are bonus games that correspond to goal bonuses such as the Fortune Trinity series. Each time you win in a normal slot, the gauge at the top of the screen will accumulate, and if you win 7 times, you will enter the bonus stage. When the direct bonus game is aligned during the slot, it rushes regardless of the gauge. In the bonus stage, the reach rate and winning rate of the slot will increase, and the number of slots determined according to the odds of winning in the normal slot (fixed at 100 for direct winning) will be displayed on the left screen. If the slot is won during the bonus game, the displayed number is added. <iframe width="560" height="315" src="https://www.youtube.com/embed/FvJyga_lIT4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe> <b>Ball roulette</b>  If you drop one ball on the field, a <b>ball roulette</b> lottery will occur and you will get the following bonuses. The roulette board is leveled up to five stages where it stops at the level-up role. - <b>Ball</b> - Field ball payout. - <b>Direct Fever Rush</b> - Enter a direct Fever Rush. In addition, (if the number of balls used during Fever Rush does not reach the upper limit), it will start with a maximum of 2 balls added (in principle, 1 ball is won when ball roulette is Lv.2 or lower, and 2 balls are won when Lv. Ball addition.In addition, the ball addition feature is applied only during the direct fever rush drawn via the ball roulette). In addition, it will be used at the same time when holding the item at the time of winning. Therefore, depending on the timing of the draw, it may be a draw loss. - <b>Level Up</b>- The level of the ball roulette payout increases by one step. - <b>Fever Ball</b> - Increases the number of lottery balls for the next Fever Rush. You can win up to 3 balls at once (the number of winning balls changes depending on the level of ball roulette at the time of winning). The upper limit of the additional stock is 3 balls, and if you have more than 1 additional stock, the stock after addition will be added within the range that does not exceed 3 balls (Therefore, if you already have 3 balls, If so, you will not win). - <b>Invincibility Time</b> - Increases the invincibility time of the next Fever Rush (The number of seconds increases depending on the level of the ball roulette at the time of winning. The maximum number of stock seconds for the invincibility extension is up to 45 seconds in total. You can also win the invincibility extension here. Under certain circumstances, additional seconds that would exceed the cap would not be won.) - <b>WIN</b> - Medal payout.   The withSPIN mode bonus also raises the roulette board level by 5 levels. Dividends are as follows. - <b>Ball</b> - Field ball payout. - <b>Direct Station Challenge</b> - Enter the Direct Station Challenge. Naturally, it's a different role from the Direct Fever Rush that existed in the original mode. (In other words, if the role instead of direct fever rush is withSPIN mode setting, it will be this.) - <b>Level Up</b>- The level of the ball roulette payout increases by one step. - <b>Chance Up Gauge Increase</b> - A gauge bonus that increases the probability of winning a jackpot chance - <b>WIN</b> - Medal payout <b>Fever Rush</b> If you drop 5 balls on the field, it will enter Fever Rush . When you enter this game, 2 iron balls or up to 5 balls will be fired in the lottery field in the center of the machine. If you succeed in the lottery of the two types, you will get a jackpot chance. <b>SUPER Fever Rush</b> The rules themselves are the same as normal Fever Rush, but the outblock is invincible until you win the right to the jackpot chance, and in the jackpot chance, no dividend squares other than JP squares appear. Therefore, JP is confirmed. The breakdown of the lottery squares for the Kroon dividend is always 2 squares for Jackpot Rush and 3 squares for SPECIAL Jackpot Rush. <b>Limit Break Fever Rush</b> After the JP rush ends, you can challenge if you have won the limit breakthrough pocket. Unlike normal times, there are 6 balls, and every time a certain number of balls is exceeded, the out blocker will be revived, and if the number of balls is reduced, the missing balls will be added to return to 6 balls. The number of bumper hits at the end of the JP rush is taken over (MAX 10).The limit breakthrough pocket during the JP rush appears in the fastest 3R, and the next round of the limit breakthrough pocket prize is confirmed by the limit breakthrough pocket prize benefit , the theoretical minimum number of bumper hits for Limit Break Fever Rush is 8 hits per 1 hit when entering from the end of 5R.However, this is the earliest specification, and in the current specification, limit breakthrough pockets appear. Even if you can win at times, the next round may not be confirmed to continue, and only in this case, the theoretical minimum guaranteed round is 4R, and 1 hit is the minimum guarantee of 7). <b>Jackpot Rush</b> There are a total of 4 types of jackpots (in the case of cabinets that have been updated to withSPINFEVERver.), but there are 2 types of jackpot rushes: normal jackpot rush and SPECIAL jackpot rush. The Jackpot Rush lottery is divided into a high-speed bumper zone and a physical lottery zone. For cabinets that have been updated to withSPINFEVER, in addition to the two types of jackpot rush, there are also two types of jackpots: SPINJACKPOT and FEVERJACKPOTRUSH. (These two types of jackpots can only be won on stations set to withSPIN mode.)
Token / Medal Machines


Smash Stadium with Spin Fever Medal Coin Pusher Machine

Smash Stadium with Spin Fever Medal Coin Pusher Machine



Product ID : 19430-0001
Price : 7995.00 USD (Change Currency)
Availability : In Stock

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About Smash Stadium with Spin Fever Medal Coin Pusher Machine

SMASH STADIUM is a large coin pusher medal game machine that can be played by 1 to 6 people per machine Developed and published by Konami Amusement .. The main feature of this work is "Fever Rush" and "Jackpot Rush", which evolved the physical lottery using pinball bumpers, which was a feature of the company's Spin Fever series .

Konami adopted a sideways sliding pusher for the first time since the Fantastic Fever series. There are many unique elements in slots and production, and Konami are trying to differentiate from existing machines.


Basic Gameplay
There are two ways to insert medals: a medal mode in which medals are fired from the entry hopper as usual, and a credit mode in which medals are stored as credits and fired at any time by pressing the firing button at hand. . The mode can be changed from the menu screen.

As with the Fantastic Fever series , medals can be launched from two locations: the upper back of the field and the lower back of the field. The angle of the launch port can be adjusted according to the length of pressing the left and right buttons like Marble Fever . In addition, you can set auto entry on the menu screen, and you can automatically insert medals by determining the number and speed of inserting.

When the medal passes through the red-framed chucker marked SLOT START at the bottom of the field , the slot rotates. Up to 10 stocks are reserved, and the odds (number of payouts at the time of winning) increase each time 10 stocks are reserved and pass through the chucker. In the slot stock, there are times when winning is confirmed or with a multiplier that increases the number of winnings by 2 to 10 times. In addition, there is a case where an extra effect that the winning number increases regardless of the odds.

There are no fixed variations in this work. Instead, there are bonus games that correspond to goal bonuses such as the Fortune Trinity series.

Each time you win in a normal slot, the gauge at the top of the screen will accumulate, and if you win 7 times, you will enter the bonus stage. When the direct bonus game is aligned during the slot, it rushes regardless of the gauge. In the bonus stage, the reach rate and winning rate of the slot will increase, and the number of slots determined according to the odds of winning in the normal slot (fixed at 100 for direct winning) will be displayed on the left screen. If the slot is won during the bonus game, the displayed number is added.



Ball roulette 

If you drop one ball on the field, a ball roulette lottery will occur and you will get the following bonuses. The roulette board is leveled up to five stages where it stops at the level-up role.

  • Ball - Field ball payout.
  • Direct Fever Rush - Enter a direct Fever Rush. In addition, (if the number of balls used during Fever Rush does not reach the upper limit), it will start with a maximum of 2 balls added (in principle, 1 ball is won when ball roulette is Lv.2 or lower, and 2 balls are won when Lv. Ball addition.In addition, the ball addition feature is applied only during the direct fever rush drawn via the ball roulette). In addition, it will be used at the same time when holding the item at the time of winning. Therefore, depending on the timing of the draw, it may be a draw loss.
  • Level Up- The level of the ball roulette payout increases by one step.
  • Fever Ball - Increases the number of lottery balls for the next Fever Rush. You can win up to 3 balls at once (the number of winning balls changes depending on the level of ball roulette at the time of winning). The upper limit of the additional stock is 3 balls, and if you have more than 1 additional stock, the stock after addition will be added within the range that does not exceed 3 balls (Therefore, if you already have 3 balls, If so, you will not win).

  • Invincibility Time - Increases the invincibility time of the next Fever Rush (The number of seconds increases depending on the level of the ball roulette at the time of winning. The maximum number of stock seconds for the invincibility extension is up to 45 seconds in total. You can also win the invincibility extension here. Under certain circumstances, additional seconds that would exceed the cap would not be won.)
  • WIN - Medal payout.  


The withSPIN mode bonus also raises the roulette board level by 5 levels. Dividends are as follows.

  • Ball - Field ball payout.
  • Direct Station Challenge - Enter the Direct Station Challenge. Naturally, it's a different role from the Direct Fever Rush that existed in the original mode. (In other words, if the role instead of direct fever rush is withSPIN mode setting, it will be this.)
  • Level Up- The level of the ball roulette payout increases by one step.
  • Chance Up Gauge Increase - A gauge bonus that increases the probability of winning a jackpot chance
  • WIN - Medal payout


Fever Rush
If you drop 5 balls on the field, it will enter Fever Rush . When you enter this game, 2 iron balls or up to 5 balls will be fired in the lottery field in the center of the machine. If you succeed in the lottery of the two types, you will get a jackpot chance.

SUPER Fever Rush
The rules themselves are the same as normal Fever Rush, but the outblock is invincible until you win the right to the jackpot chance, and in the jackpot chance, no dividend squares other than JP squares appear. Therefore, JP is confirmed. The breakdown of the lottery squares for the Kroon dividend is always 2 squares for Jackpot Rush and 3 squares for SPECIAL Jackpot Rush.

Limit Break Fever Rush
After the JP rush ends, you can challenge if you have won the limit breakthrough pocket. Unlike normal times, there are 6 balls, and every time a certain number of balls is exceeded, the out blocker will be revived, and if the number of balls is reduced, the missing balls will be added to return to 6 balls. The number of bumper hits at the end of the JP rush is taken over (MAX 10).The limit breakthrough pocket during the JP rush appears in the fastest 3R, and the next round of the limit breakthrough pocket prize is confirmed by the limit breakthrough pocket prize benefit , the theoretical minimum number of bumper hits for Limit Break Fever Rush is 8 hits per 1 hit when entering from the end of 5R.However, this is the earliest specification, and in the current specification, limit breakthrough pockets appear. Even if you can win at times, the next round may not be confirmed to continue, and only in this case, the theoretical minimum guaranteed round is 4R, and 1 hit is the minimum guarantee of 7).

Jackpot Rush
There are a total of 4 types of jackpots (in the case of cabinets that have been updated to withSPINFEVERver.), but there are 2 types of jackpot rushes: normal jackpot rush and SPECIAL jackpot rush. The Jackpot Rush lottery is divided into a high-speed bumper zone and a physical lottery zone.
For cabinets that have been updated to withSPINFEVER, in addition to the two types of jackpot rush, there are also two types of jackpots: SPINJACKPOT and FEVERJACKPOTRUSH. (These two types of jackpots can only be won on stations set to withSPIN mode.)


Unit Dimensions :250.0W x 220.0D x 230.0H cms Condition :Sold As-Is (working)
Shipping Weight :2530.000 kg Voltage :110 Volts
Location :Japan Shipping Terms :Ex Works
Warranty :7 days testing warranty Product Type :Token / Medal Machines
Version Type :Japanese Version   


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